Final Paper Guidelines and MDA: A Formal Approach to Game Design and Game Research

Final Paper Guidelines 
Proposals are due on May 16th
Final paper is due May 23rd. 

Your Final Assignment is to write a 1250 – 1500 word, technical paper that explores a hypothetical, Innovation Prototype. You may write about a new game, artistic experience that encompasses cutting edge  technology, a product (hardware) or a program (software). You should include diagrams, or images but they do not replace the word count.

The Idea:

Why do I care?

The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical but you must think it through thoroughly. Remember that science fiction is most interesting when it is based on fact.

You must research your idea and discuss in your paper any research or products that exist and are related and then discuss how your idea builds on it and how it is different.

You must define all key terminology and how you are using it in your introduction.

I am posting some guidelines from Stanford and Columbia to follow below but generally speaking your papers need to include:

Introduction: This should include related projects or products. What your idea is built on – why it is important and what problem you are solving.


  • problem
  • approach

Technology Design

  • results

Future Work

Please note that these links often assume experiments and equations. Do not invent these but rather describe your process. For game design refer to MDA for product design you want to discuss the problem you are solving, your audience, the development process and  the solution.


Also please look at: MDA: A Formal Approach to Game Design and Game Research

and don’t forget to read Bloodchild by Octavia Butler

I think I mentioned the author Junot Diaz last week. Here is a talk he gave recently.  (optional)



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