Wrapping up … and Collaborative Storytelling!

As discussed, I’m posting your stories below for your enjoyment. I think they all turned out well! I just added the last two. See you tomorrow. 
El Tiempo by

Alberto Tuican, Deanna Denman, and Raihan Chandra

Enemies of States: The Spy Who Wouldn’t Die by

Maci Morris, Ryan Yip, and Ariele Feliciano-Cruz

Time Skip: Humanity vs Extinction by

Jia Ming Feng, and Daniel Lux

Momentum by

M. Lecolant, D. Roman, I. Pokorny, and W. Cantor

School Story Thing Majig by

Ralph Kraiem

Exos Vs Alchemists by

Kevin, Ryan, and  Johnny

Betrayal by

Catherine, Dillion, and Jose


I’m reposting the paper guidelines. Also, I have not received all of your proposals, which I still need. Please let me know if you have any questions. Please note we will meet on Thursday which is following a Wednesday schedule.Final Paper Guidelines and MDA: A Formal Approach to Game Design and Game Research 

Final Paper Guidelines 
Proposals are due on May 9th
The final paper is due May 23rd. 

Your Final Assignment is to write a 1250 – 1500 word, technical paper that explores a hypothetical, Innovation Prototype. You may write about a new gameartistic experience that encompasses cutting edge technology, a product (hardware) or a program (software). You should include diagrams or images but they do not replace the word count.

The Idea:

Why do I care? What is it about your idea that is special or unique.

The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical but you must think it through thoroughly. Remember that science fiction is most interesting when it is based on fact.

You should research your idea and discuss in your paper any research or products that exist and are related to your idea and then discuss how your idea builds on your research and how it is different. You should also define all key terminology and how you are using it in your introduction.

I am posting some guidelines from Stanford and Columbia to follow below but generally speaking your papers need to include:

Abstract: This is a paragraph that outlines all the major points of your paper. Generally speaking, this is used by other researchers to quickly see if it pertains to their research. I recommend you write after you have completed your paper.

Keywords: 5-8 words that pertain to your paper. If someone were to do a search in a database they might be able to find your paper with these keywords)


This should include related projects or products. What your idea is built on – why it is important and what problem you are solving?

Subject review:

Please include a section in which you discuss other products, games, experiences that you have researched and how your concept differs and builds on these prior projects.


  • problem
  • approach

Technology Design

  • results

Future Work:


Please note that these links often assume experiments and equations. Do not invent fake data but rather describe your process. For game design refer to MDA for product design break your the body of paper up using mechanics, dynamics and aesthetics as categories.  Consider your audience, the development process, and the solution.




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