Final Paper Guidelines
Proposals are due on May 9th
The final paper is due May 23rd.
Your Final Assignment is to write a 1250 – 1500 word, technical paper that explores a hypothetical, Innovation Prototype. You may write about a new game, artistic experience that encompasses cutting edge technology, a product (hardware) or a program (software). You should include diagrams or images but they do not replace the word count.
Why do I care? What is it about your idea that is special or unique.
The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical but you must think it through thoroughly. Remember that science fiction is most interesting when it is based on fact.
You should research your idea and discuss in your paper any research or products that exist and are related to your idea and then discuss how your idea builds on your research and how it is different. You should also define all key terminology and how you are using it in your introduction.
I am posting some guidelines from Stanford and Columbia to follow below but generally speaking your papers need to include:
Abstract: This is a paragraph that outlines all the major points of your paper. Generally speaking, this is used by other researchers to quickly see if it pertains to their research. I recommend you write after you have completed your paper.
Keywords: 5-8 words that pertain to your paper. If someone were to do a search in a database they might be able to find your paper with these keywords)
This should include related projects or products. What your idea is built on – why it is important and what problem you are solving?
Please include a section in which you discuss other products, games, experiences that you have researched and how your concept differs and builds on these prior projects.
Please note that these links often assume experiments and equations. Do not invent fake data but rather describe your process. For game design refer to MDA for product design break your the body of paper up using mechanics, dynamics and aesthetics as categories. Consider your audience, the development process, and the solution.