We’re almost there … but

I’m still missing many papers. I will no longer be accepting papers after 2 PM Thursday!!!! Please don’t forget and remember something even if it isn’t your best work is better than nothing.

 

Advertisements

Happy Summer!

Hello People,

Papers are due on Wednesday, May 23rd at 2 PM. If they are late your letter grade goes down 1/2 a grade and I will not accept a paper after Thursday 6PM.

If you have any questions feel free to email me.

Please send your papers to: chloe dot smolarski at gmail dot com

There were questions about citations. You only need to cite sources in the section in which you are discussing your researching ie. what other products/games etc. that are similar to yours or if an idea comes from another source.

Please use the same format we used on the midterm re-posted below.

Please use parenthetical citations within the body of your text and then at the end, you can include all the information.

Here’s what a typical in text or parenthetical citation looks like:

Throughout the novel, the mother uses a vast amount of Chinese wisdom to explain the world and people’s temperaments. She states, “each person is made of five elements….Too much fire and you have a bad temper…too little wood and you bent too quickly…too much water and you flowed in too many directions” (Tan 31).

The regular citation, at the end of the project, looks like this:

Tan, Amy. The Joy Luck Club. Penguin, 1989, p. 31.

For Websites: 

If there is no author just supply the name of the website.

  • Include in the text the corresponds to the citation (e.g. author name, and/or website name)
  • You do not need to give paragraph numbers or page numbers based on your Web browser’s print preview function.

At the end of your paper please provide the author and website URL.

Smith, John. Smith.com  

 

Wrapping up … and Collaborative Storytelling!

As discussed, I’m posting your stories below for your enjoyment. I think they all turned out well! I just added the last two. See you tomorrow. 
El Tiempo by

Alberto Tuican, Deanna Denman, and Raihan Chandra

Enemies of States: The Spy Who Wouldn’t Die by

Maci Morris, Ryan Yip, and Ariele Feliciano-Cruz

Time Skip: Humanity vs Extinction by

Jia Ming Feng, and Daniel Lux

Momentum by

M. Lecolant, D. Roman, I. Pokorny, and W. Cantor

School Story Thing Majig by

Ralph Kraiem

Exos Vs Alchemists by

Kevin, Ryan, and  Johnny

Betrayal by

Catherine, Dillion, and Jose

 

I’m reposting the paper guidelines. Also, I have not received all of your proposals, which I still need. Please let me know if you have any questions. Please note we will meet on Thursday which is following a Wednesday schedule.Final Paper Guidelines and MDA: A Formal Approach to Game Design and Game Research 

Final Paper Guidelines 
Proposals are due on May 9th
The final paper is due May 23rd. 

Your Final Assignment is to write a 1250 – 1500 word, technical paper that explores a hypothetical, Innovation Prototype. You may write about a new gameartistic experience that encompasses cutting edge technology, a product (hardware) or a program (software). You should include diagrams or images but they do not replace the word count.

The Idea:

Why do I care? What is it about your idea that is special or unique.

The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical but you must think it through thoroughly. Remember that science fiction is most interesting when it is based on fact.

You should research your idea and discuss in your paper any research or products that exist and are related to your idea and then discuss how your idea builds on your research and how it is different. You should also define all key terminology and how you are using it in your introduction.

I am posting some guidelines from Stanford and Columbia to follow below but generally speaking your papers need to include:

Title:
Author:
Abstract: This is a paragraph that outlines all the major points of your paper. Generally speaking, this is used by other researchers to quickly see if it pertains to their research. I recommend you write after you have completed your paper.

Keywords: 5-8 words that pertain to your paper. If someone were to do a search in a database they might be able to find your paper with these keywords)

Introduction: 

This should include related projects or products. What your idea is built on – why it is important and what problem you are solving?

Subject review:

Please include a section in which you discuss other products, games, experiences that you have researched and how your concept differs and builds on these prior projects.

Body:

  • problem
  • approach

Technology Design
Implementation
Limitations

  • results

Future Work:

Conclusion:

Please note that these links often assume experiments and equations. Do not invent fake data but rather describe your process. For game design refer to MDA for product design break your the body of paper up using mechanics, dynamics and aesthetics as categories.  Consider your audience, the development process, and the solution.

http://www.cs.columbia.edu/~hgs/etc/writing-style.html

http://cs.stanford.edu/people/widom/paper-writing.html

Collaborative Speculativ Fiction and Final Paper Guidelines

Hello folks, 
There were a few questions about your proposals.
There is no specific length for them and we will be talking and workshopping your ideas in class. So come in on Monday with an idea and a typed concept on Wednesday.
When considering a topic consider building on something that you are already interested in or working on. Those of you who are writing about a game should plan on using the MDA approach which we will be going over in class. 
For the collaborative story, project be prepared to present them in class as well as turning them in. You may supply visuals but it isn’t required. Please print out (at the very least) one copy to turn in. In any case, very much looking forward to hearing the final products. 
 
Hello People, Sorry for any confusion in class. I am glad that you tell me when there is an issue or a miss-understanding. I, however, need to stress that the process is critical (we will continue on Wednesday). As we collectively learn from each other’s drafts the mechanics of storytelling begin to unveil themselves. These were my takeaways from today’s pitches.
Jose/Catherine/Dillion – This draft had a strong theme (betrayal). The characters had flaws and virtues. But most importantly this story had a plot. Stuff happened. 

Keven/Jonny/Ryan – This story had strong world building and encompassed “relatable” societal power dynamics that are taken from real life but exaggerated. Essentially it followed Butlers rules for predicting the future.  It juxtaposes technological determinism and the plant truths of the past.

Macy/Ariela/Ming – This story had a strong structure and internal logic. The genre/theme is also present – a story about choices and creating the future. It is a rejection of the dystopian and perhaps a search for the utopian. (correct me if I’m wrong)

So, now what would happen if all three of your stories had all these story elements? Excited to learn from the other groups.

While we continue to develop these stories please remember these questions?

  1. What is the world like? What are the laws of the World? What are the constraints and limitations?
  2. Who are your characters? What makes them human? What makes them likable? What makes them despicable?
  3. What triggers people’s choices? What is the transformation/moment of growth/realization?
  4. Why do I care? and what is the overarching theme? (This can become during or after the process)

The Collaborative Stories are due and will be presented on May 7th.

Here is a New Yorker article honoring Ursula K. Le Guin on the occasion of her death several months ago.

The Subversive Imagination of Ursula K. Le Guin

 

Final Paper Guidelines and MDA: A Formal Approach to Game Design and Game Research

 

Final Paper Guidelines 
Proposals are due on May 9th
The final paper is due May 23rd. 

Your Final Assignment is to write a 1250 – 1500 word, technical paper that explores a hypothetical, Innovation Prototype. You may write about a new gameartistic experience that encompasses cutting edge technology, a product (hardware) or a program (software). You should include diagrams or images but they do not replace the word count.

The Idea:

Why do I care?

The idea development is critical. It may be something that you would actually like to create or it could be a bit more hypothetical but you must think it through thoroughly. Remember that science fiction is most interesting when it is based on fact.

You must research your idea and discuss in your paper any research or products that exist and are related and then discuss how your idea builds on it and how it is different.

You must define all key terminology and how you are using it in your introduction.

I am posting some guidelines from Stanford and Columbia to follow below but generally speaking your papers need to include:

Title:
Author:
Abstract: This is a paragraph that outlines all the major points of your paper. Generally speaking, this is used by other researchers to quickly see if it pertains to their research. I recommend you write after you have completed your paper.

Keywords: 5-8 words that pertain to your paper. If someone were to do a search in a database they might be able to find your paper with these keywords)

Introduction: 

This should include related projects or products. What your idea is built on – why it is important and what problem you are solving?

Subject review:

Please include a section in which you discuss other products, games, experiences that you have researched and how your concept differs and builds on these prior projects.

Body:

  • problem
  • approach

Technology Design
Implementation
Limitations

  • results

Future Work:

Conclusion:

Please note that these links often assume experiments and equations. Do not invent fake data but rather describe your process. For game design refer to MDA for product design break your the body of paper up using mechanics, dynamics and aesthetics as categories.  Consider your audience, the development process, and the solution.

http://www.cs.columbia.edu/~hgs/etc/writing-style.html

http://cs.stanford.edu/people/widom/paper-writing.html

 

Also please look at MDA: A Formal Approach to Game Design and Game Research

How Values Shape History and Visions of the Future

Hi People,

Here is the link to Octavia Butler’s Blood Child

Below homework for next week. Homework due for tomorrow is in the previous post.

A Few Rules For Predicting The Future- Octavia Butler 

I also would like to discuss Parable of Sowers which was assigned several weeks ago next week.

and Jeremy Lent on how our values shaped history and the future

Culture shift: redirecting humanity’s path to a flourishing future